I did art direction for this game, which involved setting up and planning the areas of the game, then following up with art passes across the levels plus the creation of matte paintings for the backdrops + postprocess and lighting work.
Here's a fun insight to the sorta work an AD does with an art pass, it involves lighting, framing, a bit extra asset placement and mood setting. There was a lot of already perfectly made sets handed over from the kickass team, but sometimes they just needed more omph!